In early November 2026 Valve said a surge in submissions means Steam store-page and build reviews can take up to 12 business days, versus the usual 3–5. It links part of the delay to re-reviews after basic issues and is tightening checklist requirements, including at least five minutes of playthrough via Steam and checks on redistributables, achievements and cloud saves. Indie developers report slipped launch dates.

What it means: Greek and European studios aiming at fixed Steam launch dates need the 12-day window in marketing and press plans. A stricter checklist lowers rejection risk from basic mistakes but needs QA time before submission. The submission surge is often linked to low-quality or AI-assisted titles; teams with finished builds benefit from filing early and avoiding re-review cycles. Store revenue terms are unchanged, but fourth-quarter launch calendars are affected. For Greek businesses and public bodies this means a practical review of contracts, timelines and compliance duties, and it is not investment or legal advice. IT, finance and compliance teams should document owners, review cycles and fallback processes before wider adoption or a vendor change. For Greek businesses and public bodies this means a practical review of contracts, timelines and compliance duties, and it is not investment or legal advice. IT, finance and compliance teams should document owners, review cycles and fallback processes before wider adoption or a vendor change.

Read the original on The Verge / Valve Steamworks guidance

Related service: Custom software

Related stories